Monday, 31 October 2011

My notes: Tools for creating dramatic games design

Title of the article written by Marc Leblanc. Study of games design : There are different comparisons to traditional narrative forms. He tells us the different media used in games designing , in the first paragraph Marc tells us that games have changed from the way we play them to how the story has changed from the way we see them Example: Zork: This games uses no images or sound but very simple to play with no high graphics just words that make up a story. Saints Row 2: Very high intense game with graphical content with bloody violence with not stop action.Marc tells us of a game called Zetel made in Egyptian times it takes us through high intense gameplay he also tells us that one day we could follow the same path as we would if we were playing the game. Marc tells that games we play are movies that we play to have fun but we chooses which path we want the character to take sometimes we choose the wrong path as we play through the game we don't no what to expect from playing the game as we play and fail we know we the next time what we will expect and then we progress.

Thursday, 20 October 2011

My notes on the gamasutra article

He explains the concepts of what would go into a game and how the structures of the game brings it all together the structures of the games are important without this theres no concept for the game to played. Hes explaining that games on consoles are more advanced than the the past games future games will have high velocity graphics and advanced essentials in future gaming. He says we wouldn't have future games if it wasn't created in the past with the techniques they used to create games. Theres a wide range of possibilities from the past to the future the technology has changed from low resolution to high resolution graphics. He talks about the files on the game you need all aspects of the game if there one file missing then its just a CD with files on it nothing more. the article also explains how games came together and how they have evolved, from pixelated to high tech concept imagery. He explains the aspects of the techniques needed for a playable game to be incredible. Design vocabulary, that nothings change from the past but some aspects are still the same. He knows what to expect from the player and he knows what the player is doing . If you played a game and did something wrong then when you go to play it again you will know what will aspect to happen before it even happens and then you pass the game. If you don't know what your doing and you make a wrong decisions you ll end up dead, if it keeps happening every time you will get frustrated then a game is not fun that's why games need to be balanced.

Wednesday, 12 October 2011

my notes i have no words i must design

I didn't rely understand the article it was to complex but i tryed and i took some notes i don't have much here are my notes. He breaks down the games and explains how a game would come together and what you need to have a successful game. He talks about different types of games and what the player does in the game , the player sets out their own goals and decide what to do without any struggle or disappointment. Different games have different structures you cant take the puzzle out of the game or it will be boring to the player in every game, you must make a decision no matter what even if its quick. Games need to be balanced to achieve a good game. He talks about reality and virtual world of a game and how the possibilities are endless you can do whatever you want in a game but in reality its limited you cant fly away or die and then respawn again or start a fire with your mind you cant take the player out of the game without the component of the game. if theres no structure then the games boring, he also talks about taxonomy classification of something important and makes you want to achieve better to collect coins, orbs and mushrooms that makes you want to keep playing the game i played spiderman ultimate destruction and completed it but i still play it because i want to get more orbs and strengthen my spiderman so i can defeat enemy's faster. Theres different games for different people some like casual other like fast paced games some prefer to play on the PC or on the consoles some even like board games (Rob) this makes us normal we like to have the choice but we choose to do it in different ways.
"Don't let the game play you or you will lose"
  "Young Slikz"
 

Thursday, 6 October 2011

my notes on jesse schell in the beginning there is a designer

She talks about gaining confidence in a person and about how some people lack confidence within them and she trys to make people get in to games straight away. She explains that everyone has confidence but some people have different ways of showing, she tells us how she gains her confidence by repeating sentences to herself. She says without passion you cant be a good game designer if you have passion in your work then you will achieve great things , she tells us work like your doing rubbish and your work will grow and become amazing but if you don't have pride in what you do you wont get no you need to be determined to achieve your goals as a games designer or theres no point even tyring. I think that's true because you have to work hard or you will get no where in life i no whats it like to do nothing at i took and passion in my but then i started to go down hill and i couldn't be bothered to work near to end of collage that's when it hit me i have to work hard or i will work in a factory for my life gluing souls to the bottom of shoes. As games designers we need to communicate with each other or there wont be any ideas flowing around each other and you end up with nothing. i just passed college by one point if i read this article before i was failing i reckon i would took college more serious but now i have read this article it proves that i have to work hard and achieve a good grade or we wont get nowhere in life just a fat guy eating Doritos on the couch watching cash in the attic living of job seekers allowance anyway the article is a good start for people who want to design games but they have to be positive to achieve great things

"Be your own destiny"
Young Slikz

Saturday, 1 October 2011

3 years later

I have finished university, during my third year there I met a wonderful girl whilst at home we met at a car show our brothers introduced us and as the night wen on we spoke and laughed we had such a good time I was enjoying her company something I missed for a long time. The night was a good night we got on so well and I was excited I didn't know why but I then realised I liked her and I new she was the one, as the night progressed I was getting to know her and I thought it was a dream that I haven't woken up to yet that was the best night ever I didn't want it to end. When the night ended I couldn't stop thinking about this girl she was always on my mind she made my heart stop and time slowed down and my night became brighter she was amazing, as I was thinking bout her I thought to myself I want her In my life so I added her on Facebook and what you now she accepted my friend request I was so happy since then we went out together got to know eachother better and we have been together 1 year 9 months and we are  happily in love.